Bubble-Picker

Features


Min SDK : 16
Price : Free
Language : Java

 

Download


Link : Github
Owner : igalata
Source Code : Download

 

Bubble-Picker

License 

Get it on Google Play

Check this project on dribbble

Read how we did it on Medium

Requirements

  • Android SDK 16+

Usage

Add to your root build.gradle:

allprojects {
repositories {
...
maven { url "https://jitpack.io" }
}
}

Add the dependency:

dependencies {
compile 'com.github.igalata:Bubble-Picker:v0.2.4'
}

How to use this library

Add BubblePicker to your xml layout

<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android=""
xmlns:app=""
android:layout_width="match_parent"
android:layout_height="match_parent">
<com.igalata.bubblepicker.rendering.BubblePicker
android:id="@+id/picker"
android:layout_width="match_parent"
android:layout_height="match_parent"
app:backgroundColor="@android:color/white" />
</FrameLayout>

Override onResume() and onPause() methods to call the same methods from the BubblePicker

Kotlin

override fun onResume() {
super.onResume()
picker.onResume()
}
override fun onPause() {
super.onPause()
picker.onPause()
}

Java

@Override
protected void onResume() {
super.onResume();
picker.onResume();
}
@Override
protected void onPause() {
super.onPause();
picker.onPause();
}

Pass the PickerItem list to the BubblePicker

Kotlin

val titles = resources.getStringArray(R.array.countries)
val colors = resources.obtainTypedArray(R.array.colors)
val images = resources.obtainTypedArray(R.array.images)
picker.adapter = object : BubblePickerAdapter {
override val totalCount = titles.size
override fun getItem(position: Int): PickerItem {
return PickerItem().apply {
title = titles[position]
gradient = BubbleGradient(colors.getColor((position * 2) % 8, 0),
colors.getColor((position * 2) % 8 + 1, 0), BubbleGradient.VERTICAL)
typeface = mediumTypeface
textColor = ContextCompat.getColor(this@DemoActivity, android.R.color.white)
backgroundImage = ContextCompat.getDrawable(this@DemoActivity, images.getResourceId(position, 0))
}
}
}

Java

final String[] titles = getResources().getStringArray(R.array.countries);
final TypedArray colors = getResources().obtainTypedArray(R.array.colors);
final TypedArray images = getResources().obtainTypedArray(R.array.images);
picker.setAdapter(new BubblePickerAdapter() {
@Override
public int getTotalCount() {
return titles.length;
}
@NotNull
@Override
public PickerItem getItem(int position) {
PickerItem item = new PickerItem();
item.setTitle(titles[position]);
item.setGradient(new BubbleGradient(colors.getColor((position * 2) % 8, 0),
colors.getColor((position * 2) % 8 + 1, 0), BubbleGradient.VERTICAL));
item.setTypeface(mediumTypeface);
item.setTextColor(ContextCompat.getColor(DemoActivity.this, android.R.color.white));
item.setBackgroundImage(ContextCompat.getDrawable(DemoActivity.this, images.getResourceId(position, 0)));
return item;
}
});

Specify the BubblePickerListener to get notified about events

Kotlin

picker.listener = object : BubblePickerListener {
override fun onBubbleSelected(item: PickerItem) {
}
override fun onBubbleDeselected(item: PickerItem) {
}
}

Java

picker.setListener(new BubblePickerListener() {
@Override
public void onBubbleSelected(@NotNull PickerItem item) {
}
@Override
public void onBubbleDeselected(@NotNull PickerItem item) {
}
});

To get all selected items use picker.selectedItems variable in Kotlin or picker.getSelectedItems() method in Java.

For more usage examples please review the sample app

Changelog

Version: 0.2.4

  • Added a possibility to setup the BubblePicker using BubblePickerAdapter

Version: 0.2.3

  • Fixed black textures issue on some devices

Version: 0.2.1

  • BubblePicker.centerImmediately veriable added, so it’s possible to place the bubbles in the center of the view immediately

Version: 0.2

  • icon parameter added to place an image on a bubble along with the title
  • iconOnTop parameter added to control position of the icon on a bubble
  • textSize parameter added
  • BubblePicker.bubbleSize variable now can be changed from 1 to 100

Known iOS versions of the animation

License

MIT License

Copyright (c) 2017 Irina Galata

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.